Trust Games

Confronting racial and gender biases


Trust Games

Confronting racial and gender biases



In this immersive experience, learners will compete for a coveted slot in a prestigious virtual social club. Both the participant and the opponent try to maximize their credits which will determine their potential to be accepted. In order to accomplish this, they will have to trust, but will they find it in themselves to do so when the opponent is very different from them?

The essence of this experience is to explore in-group and out-group biases using 12 characters representing different genders, ethnicity, and demographics. Participants will be randomly assigned into a condition out of 10 available ones. Facilitators can choose which character participants meet,  turning the class into a behavioral lab, eliciting social and cognitive biases. Find out and analyze how people react to various identities and how it affects the results of the exercise.

Communication, DEI, Decision Making, Leadership, Negotiation, Team Dynamics

Learning objectives

  • Uncover underlying biases of trust and suspicion in interpersonal relations
  • Understand the effects of social biases and inter-group dynamics on teams and organizations
  • Dynamics of giving vs. taking and their effect on emotions, self efficacy and sense of accomplishment

Unique Features

  • Randomized conditions
  • Assessment questions
  • Value based decision making
Type of experience
Interactive Simulation
Duration of VR
Kaisa Snellman
Alon Epstein
Daniel Landau
Ithai Stern

Experience segments - 6

Segment 1
hijab/no hijab
Segment 2
black non-ethnic/black ethnic
Segment 3
Segment 4
ME ethnic/nonethnic
Segment 5
Segment 6

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